<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet href="http://nethrezim.wetpaint.com/xsl/rss2html.xsl" type="text/xsl" media="screen"?><?xml-stylesheet href="http://nethrezim.wetpaint.com/scripts/wpcss/wiki/nethrezim/skin/islander/rss" type="text/css" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Legacy of The Nethrezim - Recently Updated Pages</title><link>http://nethrezim.wetpaint.com/pageSearch/updated</link><description>Recently Updated Pages on http://nethrezim.wetpaint.com</description><language>en-us</language><webMaster>info@wetpaint.com</webMaster><pubDate>Thu, 15 Jan 2009 21:20:40 CST</pubDate><lastBuildDate>Thu, 15 Jan 2009 21:20:40 CST</lastBuildDate><generator>wetpaint.com</generator><ttl>60</ttl><image><title>Legacy of The Nethrezim</title><url>http://image.wetpaint.com/image/1/lmDNbcuTgAIC_Jh3EIdn6w48784</url><link>http://nethrezim.wetpaint.com</link><description>The chronicles of past and current RP storylines and character bios for the Argent Dawn Roleplaying guild Shadows of The Nethrezim.</description></image><item><title>Helene</title><link>http://nethrezim.wetpaint.com/page/Helene</link><author>CastitatisLilium</author><guid isPermaLink="false">http://nethrezim.wetpaint.com/page/Helene</guid><comments>Moved from: Current Members</comments><pubDate>Thu, 15 Jan 2009 21:20:40 CST</pubDate><description>There is no abstract available for this page revision.&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Nirvane</title><link>http://nethrezim.wetpaint.com/page/Nirvane</link><author>Skold</author><guid isPermaLink="false">http://nethrezim.wetpaint.com/page/Nirvane</guid><comments>updated</comments><pubDate>Mon, 12 Jan 2009 15:45:19 CST</pubDate><description>&lt;div align=&quot;left&quot;&gt; 			&lt;/div&gt;&lt;div align=&quot;left&quot;&gt;&lt;div align=&quot;left&quot;&gt;   &lt;/div&gt;Full Name: Nirvane&lt;br&gt;&lt;br&gt;Nicknames: Nirv, Nirvy, Lumpy&lt;br&gt;&lt;br&gt;Date of Birth: Unknown&lt;br&gt;&lt;br&gt;Age: Unknown exactly around 18 common years&lt;br&gt;&lt;br&gt;Race: Blood Elf&lt;br&gt;&lt;br&gt;Gender: Male&lt;br&gt;&lt;br&gt;Class: Paladin&lt;br&gt;&lt;br&gt;Title: Shadow Guard of the Netherborne&lt;br&gt;&lt;br&gt;Physical Description: Slightly above average height for a Sin&amp;rsquo;dorei, he is slim with a newly muscular build due to long hours in battle, training and with his excess time spent mining.&lt;br&gt;&lt;br&gt;Distinguishing Marks or Tattoos: Two scars one under each eye symmetrical, a somewhat large scar on the left side of his torso which he favors from time to time.&lt;br&gt;&lt;br&gt;Place of Residence: Varies&amp;hellip;usually in any inn that has room&amp;hellip;lately he resides in the Inn as you enter Silvermoon.&lt;br&gt;&lt;br&gt;Place of Birth: Unknown to him&lt;br&gt;&lt;br&gt;Known Relatives: Shadox Sun&amp;rsquo;Lynder (brother), Alitheia Sun&amp;rsquo;Lynder (sister in law), Precatus Sun&amp;rsquo;Lynder (nephew) and Irislyn Sun&amp;rsquo;Lynder (niece)&lt;br&gt;&lt;br&gt;Religion/Philosophy: none&lt;br&gt;&lt;br&gt;Occupation: none&lt;br&gt;&lt;br&gt;Group/Guild Affiliation: Netherborne&lt;br&gt;&lt;br&gt;Enemies: Twisted Nethers&lt;br&gt;&lt;br&gt;Likes: He likes to see people happy and will often go out of his way to cheer someone up.&lt;br&gt;&lt;br&gt;Favorite Foods: Oranges and Fish&lt;br&gt;&lt;br&gt;Favorite Drinks: Bourbon occasionally&lt;br&gt;&lt;br&gt;Favorite Colors: Any Earth tone&lt;br&gt;&lt;br&gt;Weapons of Choice: Any two handed weapon&lt;br&gt;&lt;br&gt;Dislikes: Obnoxiously loud people, users and those that don&amp;rsquo;t take relationships seriously friendly or romantically.&lt;br&gt;&lt;br&gt;Hobbies: Goblin Engineering&lt;br&gt;&lt;br&gt;Special Abilities: Getting himself into trouble&lt;br&gt;&lt;br&gt;Positive Personality Traits: Would without hesitation give his life for any of his friends or Netherborne family, very friendly almost to a fault with those he meets although that has changed a bit lately due to some runins.&lt;br&gt;&lt;br&gt;Negative Personality Traits: Has a tendency to get himself into trouble either by overestimating his abilities or rushing into a situation without thinking it through fully. Is jealous at times and get&amp;rsquo;s down on himself easily.&lt;br&gt;&lt;br&gt;Misc. Quirks: none that he knows of&lt;br&gt;&lt;br&gt;Military Experience: Was part of the first wave of Blood Knights sent to Northrend after the initial shore invasion and building setup.&lt;br&gt;&lt;br&gt;Criminal Record: none&lt;br&gt;&lt;br&gt;Limitations: none&lt;br&gt;&lt;br&gt;History: He was born to a pair of evil, abusive egotistical warlocks. To make a long story short (the story is under the RP Forums on this site) his home was burned to the ground be an angry mob his parents and siblings all killed save for one (Shadox&amp;hellip;which he didn&amp;rsquo;t know about) and he was raised by one of the guardians of the estate Hestok. Ultimately he was unable to take care of him to the best of his ability and for his own safety took him to The Bronze and had his previous memories of his family wiped and put him in the care of the matrons of Shattrath City. He loved his time there and group up to be a sweet albeit sheltered young boy. After some strings were pulled by Hestok he was &amp;lsquo;happened&amp;rsquo; into one day training his swordsmanship in Shattrath and was ultimately invited to join the Blood Knights where he eventually happened into some Netherborne who accepted him like family. His true name is Nuvain Tyrnea&amp;#39;Raheal which he cannot go by due to the negative ties to his family.&lt;br&gt;&lt;blockquote&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Velispyr</title><link>http://nethrezim.wetpaint.com/page/Velispyr</link><author>Skold</author><guid isPermaLink="false">http://nethrezim.wetpaint.com/page/Velispyr</guid><pubDate>Mon, 12 Jan 2009 15:42:02 CST</pubDate><description> Full Name: Velispyr Thellwyn&lt;br&gt;&lt;br&gt;Nicknames: Vel, Veli, Velis, Orchid, Queen.&lt;br&gt;&lt;br&gt;Date of Birth: Unknown.&lt;br&gt;&lt;br&gt;Age: Between 52 to 54, uncertain.&lt;br&gt;&lt;br&gt;Race: Blood Elf.&lt;br&gt;&lt;br&gt;Gender: Female.&lt;br&gt;&lt;br&gt;Class: Rogue.&lt;br&gt;&lt;br&gt;Title: Velispyr is called Queen of Urchins by a small number of Silvermoon orphans. This number seems to be growing.&lt;br&gt;&lt;br&gt;Physical Description:&lt;br&gt;Lithe, lissom, and lyrical, this Blood Elf is a tricksy young thing, with dimpled cheeks and a rakish smile. Her form is that of an elf woman in her early adult years, though one used to hard work, little food, and harsh conditions. She would be reed-thin and skeletal, if not for her well developed muscles which give her a lightly curvaceous and strong appearance.&lt;br&gt;Her pale skin is smooth and luminous, though it bears numerous scars on her arms and hands. Her pale green eyes are a little too big for her narrow face, and although they twinkle merrily at most times, sometimes they look haunted and distant. Her hair is her shining glory, however, and it frames her lovely face in silken curtains of ivory.&lt;br&gt;&lt;br&gt;She usually dresses in careworn leathers, obviously hand-me-downs and hey-that&amp;#39;s-mine-give-it-backs, and is normally seen toying with a blade of some description. Lately, however, she has been wearing gear of a newer and better made variety; something she is obviously unused to. She can still be caught while she thinks she is unobserved looking down at her new leather gloves and tunic, brushing a hand over the fine stitching with a mixture of amazement and pride. Even wearing a dress seems to be a source of wonder.&lt;br&gt;Her voice is light and musical, and she is often heard humming or singing some bawdy tavern tune under her breath. Around her wafts the scent of jasmine and orchids.&lt;br&gt;&lt;br&gt;Distinguishing Marks or Tattoos:Veli has several nasty burn marks and scars on her back. Anyone with knowledge of torture would recognise their origin.&lt;br&gt;&lt;br&gt;Place of Residence:Veli has no set residence or home. She is currently spending a lot of time in Kamagua, learning the spiritual culture of the Tuskarr.&lt;br&gt;&lt;br&gt;Place of Birth: Unknown.&lt;br&gt;&lt;br&gt;Known Relatives: Velispyr has no known surviving family members. &lt;br&gt;&lt;br&gt;Religion/Philosophy:A blend of Light and Tuskarr spirituality.&lt;br&gt;&lt;br&gt;Occupation:Forward Scout for the Horde, part time leather worker.&lt;br&gt;&lt;br&gt;Enemies: Currently none, save demons and the people who hurt her friends.&lt;br&gt;&lt;br&gt;Likes: Learning new things, exploring, singing, drawing, hugs, pretty dresses, testing her abilities, the laughter of children.&lt;br&gt;&lt;br&gt;Favorite Foods:Fish, spicy food like dragonbreath chilli, bananas and chocolate cake.&lt;br&gt;&lt;br&gt;Favorite Drinks:Clean fresh water and apple juice.&lt;br&gt;&lt;br&gt;Favorite Colors:Purple and pink.&lt;br&gt;&lt;br&gt;Weapons of Choice:Two strong shortswords and her legs.&lt;br&gt;&lt;br&gt;Dislikes:People who hurt children, cruel people, greedy thoughtless people, demons (hates!).&lt;br&gt;&lt;br&gt;Hobbies:Drawing, cooking, learning something new every day, singing.&lt;br&gt;&lt;br&gt;Special Abilities:Veli is extraordinarily flexible, and can dislocate her shoulders and hips if necissary.&lt;br&gt;&lt;br&gt;Positive Personality Traits: Kind hearted and generous to the point of giving up her own comfort to help another. Always tries to see both sides of a story. Is unwilling to think ill of a person without good evidence. Very friendly when she&amp;#39;s in a confident mood. Extremely protective of those she loves and cares for.&lt;br&gt;Negative Personality Traits:She has trouble being firm and telling people off. She will if pushed, but largely excersises her great patience, much to her friend&amp;#39;s irritation. Has trouble taking compliments. Can be almost painfully shy.&lt;br&gt;&lt;br&gt;Misc. Quirks:Veli is always wanting to learn each new thing she encounters when meeting other people, such as turning into animals, pushing swords through rock and levitation. Each time she is terribly dissapointed when told that she is not able to learn. She is also famous for smiling crookedly and showing off her dimples and singing bawdy tavern tunes even though she doesn&amp;#39;t always know what the lyrics mean.&lt;br&gt;Military Experience:Sundry battles and skirmishes as well as the Battle for Undercity. Her duty as a Scout sees her fighting on the forefront or the edges of conflict.&lt;br&gt;&lt;br&gt;Criminal Record:Luckily Veli was never caught undertaking the petty crimes she found necissary to continue her survival as a child. After this period of time she has found no need or urge to break the law.&lt;br&gt;&lt;br&gt;Limitations:Too nice. Veli has also only recently leaned to read, so sometimes large words and different languages confuse her.&lt;br&gt;History:&lt;br&gt;&lt;br&gt;Orphaned while still an infant, she became a ward of the city. As she grew older in the dubious care of the Silvermoon Orphanage, her behaviour became erratic and eventually too much for the Matrons to handle. They did not object when one night she left and never came back.&lt;br&gt;But life was tremendously hard on the streets. Constantly hungry and cold, Velispyr and other forgotten children made their way by thieving and stealth. Thus she learned her skills as a rogue.&lt;br&gt;&lt;br&gt;Then the Scourge came. Much has changed since then, both in the landscape and in the hearts of all who had known Silvermoon City in its prime. Velispyr too was harshly effected, but despite her trauma and battle for survival, she came out stronger, earning her place among the Covenant of the Phoenix. Still new to having pouches full of legitimately earned gold, and especially unused to being allowed into places and conversations where once she would have been chased away for being an untrustworthy and unsightly street-rat, Velispyr&amp;#39;s self confidence often wavers.&lt;br&gt;&lt;br&gt;She still has a special place in her heart for the lost children of Silvermoon City, and most of her gold goes towards providing food and shelter for the ones who accept her aid. She knows that most simply take what she gives with no regard for her at all, like starving animals. But she hopes that one day her actions will give those same children a chance to find their place in the world, just as she did.&lt;br&gt;&lt;br&gt;Still very new in the ranks of the Netherborne, Velispyr is nonetheless extremely loyal, especially to the Overlord Narsyza, Ayalessa Winterfall and Nirvane, among a few others.&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Kanter</title><link>http://nethrezim.wetpaint.com/page/Kanter</link><author>Skold</author><guid isPermaLink="false">http://nethrezim.wetpaint.com/page/Kanter</guid><pubDate>Mon, 12 Jan 2009 15:34:51 CST</pubDate><description> 			&lt;div align=&quot;center&quot;&gt; &lt;/div&gt;&lt;br&gt;Name: Kanter Flathoof &lt;br&gt;&lt;br&gt;Age: Adult (equivalent to human 30 years)&lt;br&gt;Race: Tauren Male Druid&lt;br&gt;&lt;br&gt;Home: Mulgore (where he was born)&lt;br&gt;&lt;br&gt;          Currently Nomadic of sorts, he takes rooms at inns&lt;br&gt;&lt;br&gt;Relatives: Parents are still alive and in Mulgore&lt;br&gt;&lt;br&gt;Deities/Beliefs: Cenarius, Alexstrasza, likes preservation of life&lt;br&gt;&lt;br&gt;Job:  Freelance Adventurer&lt;br&gt;Groups/Associations: Netherborne and the Cenarion Druids&lt;br&gt;&lt;br&gt;Enemies: Arthas and the Burning Legion&lt;br&gt;&lt;br&gt;Professions: Engineering, fiddles with how things work&lt;br&gt;&lt;br&gt;Fav Food: Starchy soups, vegetables, lion steaks, turtle, bear, turtle soup&lt;br&gt;&lt;br&gt;Fav Drinks: Beer or Meade&lt;br&gt;&lt;br&gt;Fav Weapon: Staff or Mace&lt;br&gt;&lt;br&gt;Dislikes: Narsyza (because she&amp;#39;s a racist and called him Burger Lips), racism, demons, burning legion, dark magic&lt;br&gt;&lt;br&gt;Likes: engineering, tinkering&lt;br&gt;&lt;br&gt;Special abilities: influences plant growth (is how he discovered he was a druid)&lt;br&gt;&lt;br&gt;Positive Traits: helpful, trusting, believes the best in people&lt;br&gt;&lt;br&gt;Negative Traits: overly trusting to the point of being taken advantage of, cocky&lt;br&gt;&lt;br&gt;Limitations: Becomes a chair when a warlock or priest needs a chair (He was cursed by a demon)&lt;br&gt;&lt;br&gt;No Military Experience&lt;br&gt;No criminal record&lt;br&gt;&lt;br&gt;History:  &lt;br&gt;Kanter grew up on a farm in Mulgore and discovered he had the ability to be a druid when he willed plants to grow. His parents were very proud. He went to train with the Cenarion Druids and at the start of his training, ran into Cassea, who convinced him to join the Netherborne. He doubts whether he belongs in the group because of the large number of warlocks and shadow focused folk where he much prefers the sanctity of life.&lt;br&gt;He was originally quite scared of demons until Cassea taught him about them. As a result, he went off to face a few and got himself cursed to be a chair. And that is how Kanter became a chair.&lt;br&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Adelaid</title><link>http://nethrezim.wetpaint.com/page/Adelaid</link><author>Skold</author><guid isPermaLink="false">http://nethrezim.wetpaint.com/page/Adelaid</guid><pubDate>Mon, 12 Jan 2009 15:29:29 CST</pubDate><description>&lt;br&gt;Full Name: Adelaid Melissa Starbringer&lt;br&gt;&lt;br&gt;Nicknames: Ade, Addy (but don&amp;rsquo;t you dare call her either one or she&amp;rsquo;ll shadowbolt your ass!)&lt;br&gt;&lt;br&gt;Age: In human terms, she looks to be in her late twenties.&lt;br&gt;&lt;br&gt;Race: Sindorei&lt;br&gt;&lt;br&gt;Gender: Female&lt;br&gt;&lt;br&gt;Class: Warlock&lt;br&gt;&lt;br&gt;Title: Veteran of the Netherborne&lt;br&gt;&lt;br&gt;Physical Description: She is skinny, almost to the point of emaciation. She has long red hair and bangs in need of a trim. Both the lobes and cartilage of her ears are pierced. She has a pretty yet unremarkable face which is unused to smiling. She walks with a limp and is never seen without her staff for support.&lt;br&gt;&lt;br&gt;Distinguishing Marks or Tattoos: She has an ugly red scar cutting across her left hip. A set of three scars run parallel to each other on the undersides of both forearms. The faintest of scars can also be seen on the backside of her left shoulder, though it could easily be mistaken for a birthmark.&lt;br&gt;&lt;br&gt;Place of Residence: Wherever an inn has an available room. She once maintained an apartment in Silvermoon, but with her long absences, she sold the property and mostly lives out of her pack now.&lt;br&gt;&lt;br&gt;Place of Birth: Suncrown Village, in what is now the Ghostlands&lt;br&gt;&lt;br&gt;Known Relatives: All dead.&lt;br&gt;&lt;br&gt;Religion/Philosophy: She believes in the Light, though only with the sort of acknowledgment one would give for recognizing there&amp;rsquo;s food in the pantry. She has no real faith. Her overriding philosophy is that emotions=trouble when allowed to get out of control and knowledge is the way to power.&lt;br&gt;&lt;br&gt;Occupation: Professional Student. &lt;br&gt;&lt;br&gt;Group/Guild Affiliation: Member of the Netherborne&lt;br&gt;&lt;br&gt;Enemies: Just about everyone. She has a longstanding habit of saying exactly what she thinks without regard whatsoever to tact or sensitivity to the feelings of others.&lt;br&gt;&lt;br&gt;Likes: Being left alone and allowed to study uninterrupted. A new book she has not yet read with information relevant to whatever it is she is studying at that moment will always make her eyes light up. Also, a good, intelligent argument, with sound logic from all parties will engage her with others in a way that few other tactics will.&lt;br&gt;&lt;br&gt;Favorite Foods: Whatever&amp;rsquo;s available. She forgets to eat more often than not, especially when she&amp;rsquo;s wrapped up in new research.&lt;br&gt;&lt;br&gt;Favorite Drinks: Again, whatever&amp;rsquo;s available. She tends to stay away from alcohol, however. She can&amp;rsquo;t stand the way it clouds her ability to think clearly.&lt;br&gt;&lt;br&gt;Favorite Colors: Anything dark and uncheerful. /emo&lt;br&gt;&lt;br&gt;Weapons of Choice: Staves and wands. She&amp;rsquo;s competent with swords and daggers as well, but her inability to stand unsupported for long periods makes the weapons unwieldy.&lt;br&gt;&lt;br&gt;Dislikes: Happy, cheerful people. She can&amp;rsquo;t stand stupid people either, and is irritated by those who refuse to think for themselves. As far as she&amp;rsquo;s concerned, they deserve whatever mess they get themselves into. She hates it when people call her anything other than Adelaid or Miss Starbringer. Also, hugs. Don&amp;rsquo;t hug her.&lt;br&gt;&lt;br&gt;Hobbies: She has a passing interest in herbalism and tailoring, though she&amp;rsquo;s usually too busy with her studies to indulge these side projects.&lt;br&gt;&lt;br&gt;Special Abilities: None.&lt;br&gt;&lt;br&gt;Positive Personality Traits: She&amp;rsquo;s determined and stubborn as a bull, which helps her muscle her way through problems she encounters. When presented with a problem, no matter who it is from, she&amp;rsquo;ll do her best to contribute to the solution, even if it is only academic interest and not for any real sympathy for the people involved. She is not easily angered and is mostly amused by people&amp;rsquo;s attempts to insult her.&lt;br&gt;&lt;br&gt;Negative Personality Traits: She can be very cruel and snide and is prone to giving out left-handed complements. Adelaid takes a sort of perverse joy in the pain of others. She&amp;rsquo;s bitter and miserable with her life, and throws herself into her studies to distract herself from her unhappiness. She has an intense need to always be in control of her surroundings.&lt;br&gt;&lt;br&gt;Misc. Quirks: None&lt;br&gt;&lt;br&gt;Military Experience: None&lt;br&gt;&lt;br&gt;Criminal Record: None&lt;br&gt;&lt;br&gt;Limitations: Her bum leg makes fast getaways difficult, and without a staff to support her, she&amp;rsquo;s likely to fall flat on her face when her hip gives out. &lt;br&gt;&lt;br&gt;History: Adelaid&amp;rsquo;s mother was a ranger, and her father was a druid, an occupation often looked down on in Queldorei society. In an effort to provide Adelaid with a better life, and better prospects, they gave her the choice of studying to be a magus or a warlock. She chose the latter, believing that a demon at her side would scare away school-yard bullies. It was not long after that her mother was killed by an Amani war party. In his grief, Adelaid&amp;rsquo;s father descended into alcoholism. He often came home in drink-induced rages, leaving Adelaid with broken bones, black eyes and busted lips. The next morning, he would always apologize and do his best to patch her up.&lt;br&gt;After one such rage, Adelaid ran away once her father passed out for the night, traveling to a friend, Alios&amp;rsquo; house in the center of the town. The boy&amp;rsquo;s father was a magister within the town, and when he discovered the children up and Adelaid&amp;rsquo;s sorry condition, he had her father arrested and killed. Adelaid found herself unable to grieve for the loss, too thrilled with the fortunate circumstances which allowed the Magister to take her in as his own daughter. He paid for her schooling and for several years she studied the theory of fel magic, but was not allowed to put anything she learned into practice.&lt;br&gt;Eventually, she grew bored with her tutor and stole one of his texts on summoning demons. She attempted and succeeded at summoning an imp, however, she was unable to control the creature, and it attempted to drag her back into the void with it. It was only through Alios&amp;rsquo; quick thinking that her tutor and the magister were brought to her rescue. Though saved from the immediate danger, the imp had latched onto the delicate skin of her wrists, leaving long claw marks down the length of her forearms and slicing open the channels of her life&amp;rsquo;s blood. A priest was able to heal her, though her tutor only allowed enough to pull her back from the brink of death. Stitches and time would have to take care of the rest as a lesson for her foolishness.&lt;br&gt;Once Adelaid recovered, the Magister sent her to Silvermoon to study at Falthrien Academy. However, she ran into the same problems, her mind often outstripping the pace the tutors set, and more often than not, she was banned from the library, forced to do menial chores and told she was unteachable when she mouthed off at her instructors or stole texts she was deemed (unjustly, she believed) unready for. &lt;br&gt;By the time Arthas attacked the city, she was still only barely able to cast a shadowbolt, much to her dismay. All the students in the Acadamy were handed wands and told to shoot anything that wasn&amp;rsquo;t an elf. Adelaid barely survived the attack and the event left her scarred. She has nightmares to this day.&lt;br&gt;Adelaid eventually met up with Alios again, but he was in very bad shape. His inability to control his addiction was slowly turning him into one of the wretched. Eventually, though, he seemed to get better. One day, he wanted to take a walk in the woods and she was so thrilled at his seeming recovery that she happily obliged him without thinking. He brought his sword with him, just as she brought her wand and a handful of other trinkets for protection. However, once out of sight of the patrolling guards, he attacked her, attempting to claim her mana and the magical items she carried on herself. Through sheer luck, a passing group of Farstriders heard the commotion and came to help, cutting him down. The attack left Adelaid&amp;rsquo;s leg nearly severed at the hip, and the shortage of healers and priests meant it never quite healed right. She was left with a limp and required the use of a staff or cane to keep her from falling when her hip gave out entirely.&lt;br&gt;She never really forgave herself for what she viewed as her blindness towards Alios. He was probably the only person she&amp;rsquo;d ever loved, and as a result she didn&amp;rsquo;t see his attack coming. While she had never been a sentimental individual, Adelaid swore to never allow such feelings to blind her again and has since closed herself off from caring about anyone.&lt;br&gt;Adelaid returned to her studies after a long recovery, followed by an even longer bout of deep depression and self-loathing. She was thrilled to find that the Magisters were so desperate to have people to fight and help with the recovery, they did not stop to see if people were really ready for whatever the next step in their learning might be. As a result, she had her own imp minion within a week, and in less than a year, she had nearly exhausted what the warlocks of Silvermoon had to teach her. In that time, she joined a group who called themselves the Shadows of the Nethrezim in service to Verimathras.&lt;br&gt;This dark family gave her a sense of purpose she had been lacking, and pointed her in a direction to focus herself, where before she had been aimlessly wandering, both over the Blood Elf lands, and in her studies. She quickly discovered her talent for fire over shadow and her ability to root out even the most obscure facts in dusty libraries where she spent much of her time conducting her own research. She began to study under Ciirian, though he rarely found it necessary to actually teach her much of anything. Instead he left her on her own, checking in on her from time to time and getting her opinion on many of his schemes. &lt;br&gt;Eventually, Adelaid caught the attention of Balnazzar. The dreadlord wished to topple his brother and saw his followers as the perfect means. Adelaid was caught up in a series of attacks against many of the members of the Nethrezim. She found it harder and harder to continue her studies; so harassed was she by the Dreadlord, that she eventually left all-together, around the same time the Dread Council chose to leave the service of Verimathras. She traveled deep into the void where she experimented with her knowledge of fel-magic until she was able to purge herself of Balnazzar&amp;rsquo;s influence.&lt;br&gt;Upon her return, Adelaid was startled to find a great many changes to the Nethrezim, now the Netherborne. Her experiences in the void have made her slightly less irritable, but not by much. Eventually, she left Ciirian&amp;rsquo;s tutelage, finding what she considered his ego-mania to much to deal with. She now studies under Overlord Cassea. She divides her time between her studies, fighting in Northrend, and her attempts at securing trade routes and resources in Blade&amp;rsquo;s Edge.&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Shadow of The Nethrezim</title><link>http://nethrezim.wetpaint.com/page/Shadow+of+The+Nethrezim</link><author>CastitatisLilium</author><guid isPermaLink="false">http://nethrezim.wetpaint.com/page/Shadow+of+The+Nethrezim</guid><pubDate>Tue, 25 Nov 2008 22:47:27 CST</pubDate><description>&lt;font size=&quot;2&quot;&gt;The day came when The Dread Prophet Anstar, known to his followers as &amp;#39;The Voice&amp;#39; of Varimathras, would step down as leader of The Nethrezim&lt;/font&gt;&lt;font size=&quot;2&quot;&gt;. Expecting a celebration on the night that marked the year anniversary of the guild, the cultists were instead greeted with the news that the reins were being handed over to Lord Blackburn and the cult would continue on under its old banner of Velda Khara. &lt;br&gt;Going back the old banner was an insult to some. To many others it was a matter of not having any say in the fate of the Nethrezim. A simple lust for power and wealth sent several astray, and others simply went their own way to explore other paths. What they all had in common was that all were orphans to the legacy of The Nethrezim. Deciding to go back under the old mantle of Velda Khara or to say farewell to familiar camaraderie was difficult fate for all to choose. &lt;br&gt;Over time, the former members found that the fire of The Nethrezim still burned in their veins. Their dedication to the cause kept them going and they wanted to share that once again with former friends and new followers alike. &lt;br&gt;People say that the hand of time is not so easily turned back, but time can cast things in a different light...or Shadow. &lt;/font&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Current Members</title><link>http://nethrezim.wetpaint.com/page/Current+Members</link><author>CastitatisLilium</author><guid isPermaLink="false">http://nethrezim.wetpaint.com/page/Current+Members</guid><pubDate>Thu, 20 Nov 2008 00:53:32 CST</pubDate><description>These are the current members in the Netherborne.  Use the links on the left to navigate to each member&amp;#39;s separate page.&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Narsyza</title><link>http://nethrezim.wetpaint.com/page/Narsyza</link><author>CastitatisLilium</author><guid isPermaLink="false">http://nethrezim.wetpaint.com/page/Narsyza</guid><comments>Moved from: Characters &amp; Members</comments><pubDate>Thu, 20 Nov 2008 00:47:19 CST</pubDate><description>&lt;div align=&quot;center&quot;&gt; &lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;br&gt;Narsyza has an ongoing character journal that can be read &lt;a class=&quot;external&quot; href=&quot;http://nethrezim.wetpaint.comhttp://netherborne.mmoguildsites.net/members/40238/journals/704&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;HERE&lt;/a&gt;&lt;/div&gt;Name: Narsyza Sundweller&lt;br&gt;&lt;br&gt;Race: Blood Elf&lt;br&gt;&lt;br&gt;Class: Warlock&lt;br&gt;&lt;br&gt;Age: To quote Lady Sundweller herself, &amp;quot;Darling, a lady never reveals her age. Especially if it is timeless. You will find me young in comparison with those of our race who fought the Scourge. That was far before my time... and frankly... a most unseemly occurrence.&amp;quot; &lt;br&gt;&lt;br&gt;Physical Description:&lt;br&gt;Lady Sundweller is a tall slight blood elf of indescribably cruel charm which is only surpassed by her beauty. No matter the season, in battle or in the bathtub, in Silvermoon or in the jungles of Stranglethorn, her pale face and long waves of blonde hair are made up to perfection, thanks to the fine skill of her succubus, whom Narsyza detests for her constant shows of strumpetry. Narsyza&amp;#39;s glowing green eyes waver back and forth from the glittering musings of a girl who loves to have a good time to orbs of vengeful verdant fire in her, shall we say, less than perfect moments. &lt;br&gt;&lt;br&gt;Character Personality: &lt;br&gt;Narsyza loves to work a room. A lover of words, she enjoys twisting them in jest. She shows a strange lack of fear in the face of those who outrank her. She will tease even those she respects, who are few and far between. Her pension for audacious remarks and flippancy runs rampant a great deal of the time. She enjoys making trouble and is loyal only to those she calls family. This, however, does not include those related by blood, as they disowned her for her choice to follow the path of demonic study. Underneath this facade is a vulnerable corner of her heart that has not yet run black with the bitterness of this event. She is desperately afraid of abandonment. This fear however, only fuels her vengeful tendencies. Mercy is not a trait likely to be connected with her. Stubborn almost to a fault, if you have wronged Lady Sundweller, you will not soon, if ever, be forgiven. &lt;br&gt;&lt;br&gt;Character Background:&lt;br&gt;The Sundweller family is comprised of a score of brilliant minded, if headstrong, Paladins who earned fine titles and recognition for their heroic, albeit failed, efforts in the battle to defend the Sunwell. The Sundweller name has birthed only holy studied Paladins until the youngest, a young fire-starter, named Narsyza was born. &lt;br&gt;&lt;br&gt;While her parents and siblings filled the air with talks of the holy path and of tending to the waves of ailing defenders in battles of old, Narsyza&amp;#39;s dreams were of a darker nature. Although her parents warned her to avoid the infamous Murder Row of Silvermoon City, the young girl would not be dissuaded from her secret desire to sneak down the golden stairs into the hidden room full of lethal demonic whispers. &lt;br&gt;&lt;br&gt;One evening, on her way home from picking up an order of silk for her mother, instead of heading directly to the Farstrider Enclave, Narsyza chose to take a small detour. She skipped almost silently past the dangerous rogue quarters and found her way to the golden stairwell. She slipped a small ways down the stairs until she could just get a small peak at the hitherto mysterious goings on of the Warlocks within. The Nethermancers were indeed in fine form. Laughing and insulting each other while comparing their first choice of demon companions while others dueled in the corner in flashes of flame and shadow. &lt;br&gt;&lt;br&gt;This vision was to entrance her entire life. She would never lose the wonder and excitement of her first venture into the world of demonic expertise. It would increase and feed her Sunwell induced magic addiction for the entirety of her life, urging her further and faster through her studies. &lt;br&gt;&lt;br&gt;In fact, young Narsyza was so completely enthralled in her adventures that she forgot the silk on the dark stairway and returned home empty handed. Her mother demanded she immediately return out to get it, but she was forced to take her older brother, Brawnael, with her as it was &amp;quot;Far too late for a young whelp like you to be out alone.&amp;quot; When her brother discovered where she had been, he was furious. Narsyza begged him not to disclose her revealed adventure and new aspirations to the rest of the Sundwellers, but Brawneal did what he felt was his sacred familial duty and exposed her. &lt;br&gt;&lt;br&gt;Within a day the entire Sundweller family knew of Narsyza&amp;#39;s transgression. Within the fortnight, there was talk in the halls of the Farstrider Enclave of the dirty smudge rapidly appearing on the Sundweller name. It was more than her family could endure and with a tearful command from her father and mother, she was severed from the comforts of her family and told that if she were to chose that dark path, she would have to make her own way. Although comfort and stability were enticing pull on Narsyza, in her heart she knew a life of servitude to a holy order in which she had no interest would be a waste of her quickly mounting aspirations. &lt;br&gt;&lt;br&gt;Thus she was severed from her family and found herself returning to that dark stairway, this time, to continue all the way down to the landing and introduce herself to training that would haunt her life ever afterward. &lt;br&gt;&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Blackburn</title><link>http://nethrezim.wetpaint.com/page/Blackburn</link><author>CastitatisLilium</author><guid isPermaLink="false">http://nethrezim.wetpaint.com/page/Blackburn</guid><comments>Moved from: Current Members</comments><pubDate>Thu, 20 Nov 2008 00:45:50 CST</pubDate><description>&lt;div align=&quot;center&quot;&gt;  &lt;font size=&quot;2&quot;&gt; &lt;br&gt;&lt;br&gt;&lt;/font&gt;  &lt;div align=&quot;left&quot;&gt;  &lt;font size=&quot;2&quot;&gt;&lt;b&gt;Name:&lt;/b&gt; &amp;quot;Blackburn&amp;quot; (Dartane Andren in life), Mage, Engineer, and member of the royal apothecaries of undercity.&lt;/font&gt;&lt;/div&gt;&lt;/div&gt;  &lt;font size=&quot;2&quot;&gt;&lt;b&gt;Age:&lt;/b&gt;  &amp;quot; Irrelevant. &amp;quot;&lt;/font&gt;&lt;br&gt; &lt;br&gt;&lt;font size=&quot;2&quot;&gt;&lt;b&gt;Family: &lt;/b&gt;Brother-Nathian, the wandering warlock. Father-(presumably still alive) Kastagire the warrior.&lt;br&gt;&lt;br&gt;     Blackburn is an experienced mage, and a Skilled engineer, though mentally unstable. His travels and battles have left him scarred both mentally and physically. Leather straps stretch over his face holding the broken visage together, and he limps on a metallic left leg he boasts is made by his own hands. &lt;br&gt;     When Blackburn rose after his death from the plague, he remembered nearly none of his time among the living and soon after decidd he didn&amp;#39;t care. He had very few clues as to who and what he was and in his early days he stumbled around like all reborn forsaken. Guided by the words of those forsaken in positions of power and authority. He chose to conentrate on the powers provided in Flame and Arcane magics if for no other  reason than he found flames inviting and beutiful, no matter the fuel ( buildings, grass, bodies. it didnt matter), and took training under young mage near Shadowgrave in Tirisfal. After 12 seasons of his Mage training, he was introduced to the Undercity&amp;#39;s scientists and apothecaries. He took to the art of engineering quickly and after a short time was adept at creating small devices and explosives. He decided to work for the apothecaries full time, and his path was set when he was sent to work from splintertree post to combat the local night elves there.&lt;br&gt;     Not long after his Assignment to Splinter tree, Blackburn had a strange visitor. The Forsaken introduced himself as Nathian, Blackburns brother in life. Unlike Black, Nathian remembered their past, and told Blackburn of their history and their living family now at Stormwind...&lt;br&gt;     After this meeting Blackburn&amp;#39;s life was no longer just a scientist and serviceman working for the horde. He set out to find his living father, Hoping to bring him into undeath rather than let the man live inservice for that wretched alliance. So began his eight month fight against the group known as the Black Watch (a paladin organization that his father Kastagire supported. They no longer exist.), his first meetings with the prophet Valkin Anstar, and his vow of service to the dreadlord Varimathras...  He and his brother are similar in few ways, one is their wanderlust. Blackburn has been involved in each of the incarnations of the nether guilds, Nethezim, Velda khara, and thse Shadow of the Nethrezim. In many of these he was one of the ruling officers and often an enforcer of guild rules. However he has always gone about his own buisness of running his experiments. Work continues in his now multiple labs scattered between Azeroth, and The Outlands. He guards their location vehemently and only a few of his long term allies know of Azeroths locations.  Recently Blackburn disapeared from the world of azeroth for nearly four months. He claims he managed to open a portal to another realm. He claims he was gone for years with the druid Garivar. He abducted Garivar for his healing capabilities.  It may well be the truth because both of them have noticably aged, Garivar now has shoots of gray hair among his formaly young dark color. It was hard for others to decide if Blackburn was furious upon his return to find that he came back to the wrong point in time, or that time only moved a few months during his years of planar travel. &lt;br&gt;     Blackburn has come back to the Undercity apothecaries and is working with them as often as he can. &lt;/font&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Belladonnae</title><link>http://nethrezim.wetpaint.com/page/Belladonnae</link><author>CastitatisLilium</author><guid isPermaLink="false">http://nethrezim.wetpaint.com/page/Belladonnae</guid><comments>Moved from: Current Members</comments><pubDate>Thu, 20 Nov 2008 00:44:48 CST</pubDate><description>&lt;div align=&quot;center&quot;&gt; &lt;/div&gt;&lt;div align=&quot;center&quot;&gt;&lt;br&gt;Belladonnae has an ongoing player journal that can be read &lt;a class=&quot;external&quot; href=&quot;http://nethrezim.wetpaint.comhttp://netherborne.mmoguildsites.net/members/33069/journals/701&quot; rel=&quot;nofollow&quot; target=&quot;_blank&quot;&gt;HERE&lt;/a&gt;&lt;/div&gt;&lt;br&gt;Name: Belladonnae de Morte&lt;br&gt;Race: Blood Elf&lt;br&gt;Age: *Lifts a brow* Don&amp;#39;t you know it ain&amp;#39;t polite to ask a woman with daggers her age?&lt;br&gt;Physical Description: Skin that is neither overly pale, or overly tanned with short, well trimmed red hair that falls over half her face in that cute seductive way. Intense jade green eyes are usually the first thing one would notice about this average looking blood elf. They mirror her moods. When she gets really angry, a slight glow comes from them, as her bloodlust rises.&lt;br&gt;She prefers to dress in leathers, and wears 95% of the time a mask on her face; current fashion is a wolf mask, though her favorite is a black mask that covers the lower half of her face. Never seen without her dagger or even a sword, usually dripping some sinister concoction she cooked up. There is usually the faint scent of dying herbs and dirt on her clothes, as well as the almost sickly sweet scent of poisons and beneath that, the coppery scent of old blood.&lt;br&gt;&lt;br&gt;&lt;br&gt;Character Personality: Bitch. The woman takes her job as assassin completely serious. Her race&amp;#39;s thirst for mana is not evident in this belf, but their sometimes callous nature is. She can be cruel, she can be kind. Either way could end up with one of her daggers poking you in the back. Handle with care with this one.&lt;br&gt;&lt;br&gt;&lt;br&gt;Character Background: Born into a peasant class, she hated the drudgery of it all. She dreamed big. A twin, she wanted the riches that she saw certain shady individuals wearing and so one day, she accousted one and demanded he tell her how it was that he, once a peasant also, could afford such nice things. For power, for wealth, she killed her family to prove to the rogue guild that this man belonged to, just how far she would go. Her twin however had escaped, and it wasn&amp;#39;t until she joined the Shadows of the Nethrezim with the newly created identity of Belladonna de Morte did she realize this error on her part. She had fallen for a man named Colwynn, but her sister had stepped in, trying to warn Colwynn from her....her fate sealed by one of Bella&amp;#39;s daggers. &lt;br&gt;Colwynn and her grew apart after that, in fact she wants nothing more than to see him dead though she makes the effort to be sweet and kind so she can get closer to her self appointed task. She is loyal without a doubt to Lord Skold, and has a special place in her heart for the ranger known as Rothenbrow. Rothe just may be her saving grace, only the higher powers that be know.&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Xanedae</title><link>http://nethrezim.wetpaint.com/page/Xanedae</link><author>CastitatisLilium</author><guid isPermaLink="false">http://nethrezim.wetpaint.com/page/Xanedae</guid><comments>Moved from: Current Members</comments><pubDate>Thu, 20 Nov 2008 00:44:25 CST</pubDate><description>&lt;div class=&quot;listed_post_message&quot;&gt;&lt;div align=&quot;center&quot;&gt; &lt;/div&gt;&lt;br&gt;Race:  Blood Elf&lt;br&gt;Age:  Young, exact age is unknown, she&amp;#39;s only just reached an age of maturity where training begins&lt;br&gt;Physical Description:&lt;br&gt;She has softer features than most bloodelves she grew up with. She prides herself on personal appearance and her blonde hair is almost always pulled back out of her face. She is never without a pair of gold hoop earrings which once belonged to her grandmother and she wears them proudly in her memory. &lt;br&gt;&lt;br&gt;Character Personality:&lt;br&gt;In her small village she thought of herself as the most skilled and talented of her peers and this has lent her a certain arrogance. However, her pride has been quite finely squashed upon exposure to the world beyond her village. She has been quite sheltered growing up and is naive to how the world works. This has led to shyness around those she is still unfamiliar. How she&amp;#39;ll grow and develop has much to do with the experiences she has yet to have and the people she has yet to meet.&lt;br&gt;&lt;br&gt;Character Background:&lt;br&gt;She grew up in a small village close to Silvermoon. Her mother had made an attempt to break away from the magic addiction that so many Blood Elves exhibit and directed her energies toward the healing arts instead of the destructive. This came as a result of Xanedae&amp;#39;s mother watching her own mother be destroyed by the legion.&lt;br&gt;However, Xanedae grew up on the heroic stories of her grandmother, a great warlock in her own right named Vieraghar, and aspires to return her family to that greatness. She believes the world to be like the bedtime stories she has been told of her grandmother and feels as though her mother has betrayed that memory when she retired from battle to raise a family.&lt;br&gt;The desire to feast on magic is strong and she has sought out one who knew Vieraghar, another warlock named Cassea. She believes Cassea is the key to her own rise in power but also desires to learn more of her grandmother and the fate that befell her in the Outlands. &lt;/div&gt;  		  	 	 		&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Skold</title><link>http://nethrezim.wetpaint.com/page/Skold</link><author>CastitatisLilium</author><guid isPermaLink="false">http://nethrezim.wetpaint.com/page/Skold</guid><comments>Moved from: Current Members</comments><pubDate>Thu, 20 Nov 2008 00:43:35 CST</pubDate><description>&lt;div align=&quot;center&quot;&gt; &lt;/div&gt;&lt;br&gt; Name: Skold (no known last name)&lt;br&gt;Age: 30 common years &lt;br&gt;Class: Hunter&lt;br&gt;Professions: Dragonscale Leatherworking (375) / Skinner (375)&lt;br&gt;Heritage: Orphan&lt;br&gt;&lt;br&gt;Appearance: It is easy to tell that Skold is always at guard of his surroundings as if he was constantly waiting to become The Hunted. Even if you catch him in a semi relaxed state his posture still seems ready for something to spring out. His ears are almost constantly tuning into smallest sounds in the background, though he seems conpletely attentive to your company. His hands are rough and often dirty from lowering himself down to the ground to listen, there are large and small scars ranging from teeth marks to clow marks on most of his body. His skin shade is a slightly paler green then most of his orcish brothers and sisters and it has been suggested that some where in his unknown heritage he may still carry a faded trace of Mok&amp;#39;Nathal blood (though being an orphan, its impossible to tell much about his background before he was brought to the orphanage in Orgrimmar. His hair is perhaps his most noteable feature, being that it as white as a ghost and has been his entire life, he often shaves most of it and leaves something resembling what could be a bad mohawk. &lt;br&gt;&lt;br&gt;Known Background: Skold was found close to death in Azshara and was brought to the Orgrimmar orphange by some travelers. He was about five years old and remembers very little of the ordeal and has never given a reason for the condition he was found in. He speaks little of his youth but had always had a great passion for being in the wild. He had heard the lore of Rexxar and admired the idea of living among the wild. He was known to constantly be sneaking out past curfew and would vanish for days at a time, though never too far from Orgimmar. He would remain solitary most of his life, save for the small creatures he would claim as pets. After he was sent to The Den to earn his keep he began to study the lands of Durotar. He would educate himself on the beasts as well as nature. He paid close attension to the elements and felt there was something bigger he must persue... So he set off to become a Hunter among The Horde. Having spent most of his life in Durotar he only spent a couple a seasons wondering its land and jumped on a Zeplin to explore new distant lands. Passing through the town of Brill with his then young pup, Ed, he came across the path of The Dread Prophet Anstar. Skold had a strange spiritual theology about what he calls &amp;quot;The Hunt&amp;quot;. Life is a never ending hunt. Your either a Hunter or your to be Hunted and the two can overlap. One day Skold knows he will be Hunted down. He will be bested at some point.... He saw in Anstar a chance to pursue The Hunt, long past his own death. The two hit it off, and through Anstar, Skold would meet other life long brothern such as Blackhurn, The Mad Scientist. He would be one of the first Orcs to join what was then, The Velda Khara (later to become The Nethrezim). He would serve under The Dread Prophet, as a servenant for no longer just of the Horde but of Varimathras. It is from here that everything started... the path was twisted and larger and moment would take off. Skold has a strong sense of honor but is guided by an ever changing theology. On one hand he is proud to be an Orc serving the Horde and on the other he is a dark servant of The Forsaken. He is honorbound and yet playful, guarded yet young at heart and he is The Hunter, yet he feels ever Hunted by Fate.&lt;br&gt;&lt;br&gt;Additional Details-&lt;br&gt;Skold has stood and served The Nethrezim in all its forms over the past two years and had risen in its ranks, until The Dread Propet Anstar had vanished from this plane. The guild left in ruins he wondered the lands, as a nomad, yet he wondered in the shadow of what was The Nethrezim. Dispite the loner he was, there was a pride and sense of family among his former cult and he had heard from many that this sense of belonging was missed. It seemed most of the guild was now living in the shadow of what was the Nethrezim... The mortal and forsaken servants of Varimathras. So he brought back the namesake of The Nethrezim and in time, The Dread Prophet too would return. Now, he sits at the head of a council he founded to lead thier cult into what he feels are dark times. With the recent strength of the Scourge forces growing, The Nethrezim are needed more then ever.&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Colwynn</title><link>http://nethrezim.wetpaint.com/page/Colwynn</link><author>CastitatisLilium</author><guid isPermaLink="false">http://nethrezim.wetpaint.com/page/Colwynn</guid><comments>Moved from: Current Members</comments><pubDate>Thu, 20 Nov 2008 00:43:07 CST</pubDate><description>&lt;div align=&quot;center&quot;&gt; &lt;/div&gt;&lt;br&gt;Age-  286&lt;br&gt;Class- Warlock&lt;br&gt;Professions- Tailoring/Enchanting&lt;br&gt;House- Firesong&lt;br&gt;&lt;br&gt;Appearance- Colwynn stands at 5&amp;rsquo;11 and is of average proportions for a Blood Elf, his hair hangs to the middle of his back and is of a similar hue to that of a pool of dried blood, his eyes are emerald in their appearance but glow a bright crimson when working his magics, he bears a series of runes that look like they&amp;rsquo;ve been carved/seared into his flesh in an odd alchemic formulae upon his back and also spiraling up his right bicep from elbow to shoulder.&lt;br&gt;&lt;br&gt;Family Members- Deceased or turned into Wretched.&lt;br&gt;&lt;br&gt;Favored Deities- None though he server Varimathrus faithfully&lt;br&gt;&lt;br&gt;Friends- Belladonnae, the members of the Shadow of the Nethrezim, Skold, Lorinni, Tiva&lt;br&gt;&lt;br&gt;Enemies- Balnazzar&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Shinai</title><link>http://nethrezim.wetpaint.com/page/Shinai</link><author>CastitatisLilium</author><guid isPermaLink="false">http://nethrezim.wetpaint.com/page/Shinai</guid><comments>Moved from: Current Members</comments><pubDate>Thu, 20 Nov 2008 00:42:23 CST</pubDate><description>&lt;div align=&quot;center&quot;&gt; &lt;/div&gt;&lt;br&gt;Blood Elf Holy Paladin&lt;br&gt;&lt;br&gt;Age:  57 &lt;br&gt;&lt;br&gt;Physical Description:&lt;br&gt;&lt;br&gt;Shinai is a disarming figure standing only four inches past five feet in height and weighing only a hundred and twelve pounds. His fiery cinnamon toned hair and green eyes stand out strikingly on his pale ivory skin tone. To look at him one would assume his hands never held a blade in their life. Only the haunting and near distant look in his eyes reveals the deep agony within him.&lt;br&gt;&lt;br&gt;When amongst a group Shinai dons silken robes and lingers at the back of the group scarcely noticeable. When alone he shells himself in the rigid strength of plate mail armor. Until one has seen both sides of him it is impossible to recognize him between the two starkly differing forms of dress. The only tell-tale sign you truly speak to Shinai is the lingering aroma of Blood Thistle coming from his breath and bags.&lt;br&gt;&lt;br&gt;Personality:&lt;br&gt;&lt;br&gt;Shinai carries the weight of the world on his shoulders. He blames his family for the fall of the Sin&amp;#39;dorei to the Scourge. To cope with his hate he has become self-destructive. Between mixtures of chemicals and heavy use of Blood Thistle he maintains a near constant high. As a side effect of his abuse he also frequently bites off more danger than he can handle. Amazingly, alcohol is the only substance he doesn&amp;#39;t use.&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Agrothorn</title><link>http://nethrezim.wetpaint.com/page/Agrothorn</link><author>CastitatisLilium</author><guid isPermaLink="false">http://nethrezim.wetpaint.com/page/Agrothorn</guid><comments>Moved from: Current Members</comments><pubDate>Thu, 20 Nov 2008 00:41:21 CST</pubDate><description>&lt;div align=&quot;center&quot;&gt; &lt;/div&gt;&lt;br&gt;Agrothorn was born in the twilight of another warm night in the Barrens. His father was enraged to see his newborn son, for he was much smaller than the other babies in the town. His family had always produced large males that would become fierce and powerful warriors and he saw this youngling as an insult from the gods. So, after convincing his wife that the child had died shortly after its birth, he rode through the night to Orgrimmar and dropped the child off at the Orphanage. After convincing the night caretaker that the child was left at his door,the child was taken inside and raised at theOrphanage.As he grew older, he exibited the wild traits of his ancestors, and thus, the crueler ladies began to call him Agrothorn, because he was as aggrivating as a thorn inone&amp;#39;s shoe.&lt;br&gt;&lt;br&gt;What his father didn&amp;#39;t see coming was that the child went through a major growth spurt and became much bigger than the others at the Orphanage. They never bothered teaching him to read and write because he was so strong. He was always tasked with helping the adults carry the heavy food trays and chopping wood for fire; which helped him learn to weild an axe. But, the day came when he would have to leave.&lt;br&gt;&lt;br&gt;&amp;quot;Please, Miss Lady (He could never remember anyone&amp;#39;s name), me not wanna leave here. Me like it here. Me promise to help more.&amp;quot;&lt;br&gt;She laid a hand gently on his cheek. &amp;quot;Dear Agrothorn, I&amp;#39;m sorry, but it is time. We need the space here and you need to embark on your life&amp;#39;s journey.&amp;quot; She wiped a tear from his big cheek. &amp;quot;We all have a path we must follow and yours leads else where.&amp;quot; So, he somberly picked up his axe and trodged out of the building. &lt;br&gt;&lt;br&gt;He began walking through the city, downhearted and staring at his feet. He wasn&amp;#39;t watching where he was going and bumped into a guard. He lost his footing and fell to the ground, making the guards roar with laughter. Agrothorn stood up, clenching his axe in anger at their mockery. &amp;quot;Oh, this one&amp;#39;s got spirit!&amp;quot; one said to the other. &amp;quot;Maybe, he wants to prove himself.&amp;quot;&lt;br&gt;&lt;br&gt;Agrothorn scratched his head in confusion and said, &amp;quot;Prove self? How me prove self?&amp;quot;&lt;br&gt;&lt;br&gt;The guard pointed out of the city. &amp;quot;You take this road south through Razor Hill and keep going. It turns off to the right and heads right into the Valley of Trials. If you want to prove yourself, go there and help them fight.&amp;quot;&lt;br&gt;&lt;br&gt;Agrothorn became excited and nodded enthusiastically. &amp;quot;Ok, me go! Me help fight!&amp;quot; and he took off running down the road with the guards laughing even louder.&lt;br&gt;&lt;br&gt; He was so excited that he wasn&amp;#39;t paying attention and ended up at Tiragarde Keep. He stared in amazement at all of the humans as he had never seen a human before. But his awe was cut short quickly as he felt a sharp point in his back. &amp;quot;Don&amp;#39;t move, Orc scum!&amp;quot;&lt;br&gt;&lt;br&gt;He put up his hands, still holding his axe, and said, &amp;quot;Me not looking for trouble. Me just take wrong turn.&amp;quot;&lt;br&gt;&lt;br&gt;&amp;quot;Well, you might not have been looking for trouble, but you&amp;#39;ve found it none the... AAAAHHHH!!!&amp;quot; Agrothorn turned quickly to see the human falling to his knees with an arrow through his chest. It was the first time he had ever seen a living creature die.&lt;br&gt;&lt;br&gt;&amp;quot;Ey dere, handsome.&amp;quot; Agrothorn looked up to see a Troll female walking up to him with a boar walking at his side. &amp;quot;Got some trouble?&amp;quot;&lt;br&gt;&lt;br&gt;Agrothorn nodded. &amp;quot;Me take wrong turn and him no like me here,&amp;quot; he sad while pointing at the dead human.&lt;br&gt;&lt;br&gt;The troll laughed. &amp;quot;No, humans don&amp;#39;t like much at all. I am Tak&amp;#39;ouhi,&amp;quot; she said with a smile.&lt;br&gt;&lt;br&gt;Agrothorn grinned widely. &amp;quot;Me, Agrothorn.&amp;quot; But the moment was cut short as he saw a human who had snuck up behind Tak&amp;#39;ouhi and was about to stab her. His eyes went wide with rage as he pushed Tak&amp;#39;ouhi out of the way of the dagger. The human seemed surprised to have been caught and he looked up at the terrifying Orc standing before him with his massive axe high above his head. &amp;quot;YOU NO HURT, PRETTY LADY!!&amp;quot; was his cry as he brought the axe down on the human&amp;#39;s head with enough force to drive it straight through to his chest.&lt;br&gt;&lt;br&gt;Tak&amp;#39;ouhi chuckled as Agrothorn wrenched his axe out of the human&amp;#39;s body. &amp;quot;Well, well, aren&amp;#39;t we a strong one.&amp;quot; &lt;br&gt;&lt;br&gt;Agrothorn grinned sheepishly. &amp;quot;Me lost. Me trying to get to Valley of Trials.&amp;quot;&lt;br&gt;&lt;br&gt;Tak&amp;#39;ouhi nodded. &amp;quot;Well, follow me dis way and I&amp;#39;ll get ya dere.&amp;quot; Agrothorn gladly followed Tak&amp;#39;ouhi. As he reached down and petted her boar&amp;#39;s headwhile Tak&amp;#39;ouhi told him about the group she was with, he realized that even though he had to leave his home today, he wasn&amp;#39;t at a loss. For as he might have lost the home he&amp;#39;d always known, he gained something much better; a family.&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Ferenczys</title><link>http://nethrezim.wetpaint.com/page/Ferenczys</link><author>CastitatisLilium</author><guid isPermaLink="false">http://nethrezim.wetpaint.com/page/Ferenczys</guid><comments>Moved from: Current Members</comments><pubDate>Thu, 20 Nov 2008 00:41:00 CST</pubDate><description> &lt;br&gt;&lt;br&gt;Ferenczys remembers little from his life before the coming of the Scourge; he does not remember his living name nor the state of his family. He knows that he was once a High Elf, and that his &amp;quot;condition&amp;quot; was likely brought about during the seige of Quel&amp;#39;Thelas by Arthas and the Scourge. He awoke to his undead state in terrible confusion, and in mounting despair retreated into isolation. Desperately clinging to what remained of his living self, he escewed the journey beyond the village of Deathknell in favor of assisting other newborn Forsaken while he sought to resolve his own inner turmoil. While the great majority of his memories remained elusively beyond his recollection, he nevertheless took careful stock of any clues that might point to his true identity. He learned that he was an artist of some talent, and that he had an innate capacity for magical energies. It was his unusual penchant for deep meditation that earned him nis name among the young Forsaken:Ferenczys, derived from a phrase in Gutterspeak that translates roughly to &amp;#39;He who walks in fog.&amp;#39;&lt;br&gt;What his mind lacked in memory, his spirit made up for in determination. It was only after long and painful self reflection that Ferenczys came to accept his undead state, realizing that while his blood no longer flowed and his heart no longer beat, still his body moved, his thoughts raced. Gazing upon the other Forsaken, he saw, not without a little sadness, that though they may have forged more eagerly than he into their new existances, their spirits reflected death moreso than their physical forms. He made the decision that, while yet he remained free, he would not allow death to claim his soul.&lt;br&gt;This became the crux of his sense of self, and soon thereafter, his obsession. With all the relentlessness of the Scourge that had taken his life, Ferenczys began pursuing knowledge of the soul in all its terrible mysteries. To this end, he devoted himself to the magical path most concerned with the soul: the warlock. He became fascinated with the philosophies of good and evil, sought occult arcana wherever he could, and forever pondered the inscrutable formulae tethering the spirit to the flesh. &lt;br&gt;His unwavering vigilance of his own free spirit made his studies in demonology significantly more trying. When he was granted the opportunity to bond with his first fell servant, a viscious and cunning Imp by the name of Grimdoom, he chose to forsake his physical form rather than risk even the smallest fragment of his soul. Ferenczy sealed his contract with the imp by gouging out his own eyes. It was this act, symbolic of his decision to seek within rather than without, that marked the beginning of his journey into Azeroth, and serves as a constant reminder of his pledge to be ever vigilant of the last tie he has to his former self: his soul.&lt;br&gt;Ferenczys, now Ferenczys the Blind, pursued his studies across all of Azeroth. In his travels, he frequently took it upon himself to aid others in their own searches for enlightenment. It was in this manner that he became the silent benefactor for a young Tauren named Shatterhoof, whose own quest to understand the nature of life so closely mirrored his own. One day he received an excited correspondence from his young charge, who claimed to have found an order of Forsaken mighty in their stance against the trials of the world. It was the name of their banner, however, that made Ferenczys wary. The Shadows of the Nethrezim, they called themselves, pledging service to the Dread Lord Varimathras and the implementation of his Will. At first uncertain of the wisdom in allying himself with the Dread Lord, Ferenczys nevertheless saw the potential understanding that could be attained through such proximity. How better, he reasoned, to understand the stain of evil upon the soul than to immerse oneself in it? &lt;br&gt;Driven by his obsession for enlightenment, Ferenczys donned the tabbard of the Nethrezim, and has dutifully charged alongside its more seasoned members into the heart of corruption itself: Outland. Though he remains devoted to the preservation of the purity of his soul, even Ferenczys wonders if he will be able to emerge from his travels in Shadow unchanged. He, moreso than most, understands the danger of delving too deeply into darkness; for when one gazes into the abyss, one should remember that the abyss gazes right back.&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Aonara</title><link>http://nethrezim.wetpaint.com/page/Aonara</link><author>CastitatisLilium</author><guid isPermaLink="false">http://nethrezim.wetpaint.com/page/Aonara</guid><comments>Moved from: Current Members</comments><pubDate>Thu, 20 Nov 2008 00:40:35 CST</pubDate><description>&lt;div align=&quot;center&quot;&gt;Nethermancer Aonara Starfaller&lt;/div&gt;&lt;div align=&quot;center&quot;&gt; &lt;/div&gt; Formerly Magistrix Aonara Starfaller, this low born blood elf was of a house which ceased to exist in the Third War. Her date of birth precedes the second war by just barely a sufficient number of years to grant her maturity during the Third War. Her initial skill was considered mediocre in the arcane arts, though it was in application rather than theory that she found her shortcomings. In the crucible of the Scourge invasion, she found herself isolated and cut off, and to the present day refuses to speak of how she survived the chaos that ensued. She fell pray to the lethargy brought on by the destruction of the Sunwell for a time, but was redeemed when Grand Magister Rommath returned with the new teachings of Prince Kael&amp;rsquo;thas. &lt;br&gt; The new energies and powers that the fel energies were linked to matched Aonara to a degree of perfection that frightened many of her peers. She wasted little time in abandoning her arcane path for the promised power of the warlock, though she found that as she progressed in her training she was pushed further and further away from her few remaining friends and colleagues who were not specifically on the same path she had chosen. With her old life mostly reduced to a ruined memory, she chose to take it upon herself to seek out as much fel power as possible and journey the world, her eye falling upon rejoining the Prince&amp;rsquo;s forces, where she felt she her new abilities would be appreciated. Psychologically, this has resulted in a loss of her youthful optimism in exchange for a quieter, brooding front and a tendency to exhibit biting sarcasm for little or no provocation. &lt;br&gt;Aonara feels no real sense of loyalty to anyone beyond those who directly have shown her aid or those who have demonstrated loyalty to Prince Kael&amp;rsquo;thas. Her appearance remains, despite her recent travels, rather pale and frail, but now she has resilience to her body that seems unnatural to its seemingly malnourished state. Perhaps ironically, she seems to still maintain effort to keep herself meticulously clean, though she is unable to hide the darkness that frames her eyes due largely in part to her acceptance of demonic powers as a right she has earned.&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Saiin</title><link>http://nethrezim.wetpaint.com/page/Saiin</link><author>CastitatisLilium</author><guid isPermaLink="false">http://nethrezim.wetpaint.com/page/Saiin</guid><comments>Moved from: Current Members</comments><pubDate>Thu, 20 Nov 2008 00:40:10 CST</pubDate><description>&lt;br&gt;&lt;div align=&quot;center&quot;&gt; &lt;/div&gt;&lt;br&gt; Saiin&amp;rsquo;s past is mostly unknown simply for the fact that she doesn&amp;rsquo;t actively talk of her beginnings. And if one were to seek out her family on the shores of Durotar, they would find out why.&lt;br&gt;Like her three elder brothers before her, when she was born it was almost a given that she would grow up to be a warrior. Her family was almost notorious for breeding quality rogues and warriors, and was as anti-magic in lineage as trolls came. So when she started exhibiting shamanistic abilities, such as seeing and speaking to elementals, no one believed her.&lt;br&gt;It wasn&amp;rsquo;t until an earth elemental actually came barreling into her family&amp;rsquo;s hut and started talking to her in front of her parents did they start thinking that the lightning that kept striking their youngest child might indicate something more than repeat freak accidents from the mages next door.&lt;br&gt;&lt;br&gt; Rather at a loss as to what to do with the first shaman to emerge from their family line in several centuries, her mother did what any sensible warrior would do; she sent Saiin away to train with Thrall&amp;rsquo;s shamans in the Horde&amp;rsquo;s new army. &lt;br&gt;Her abilities developed and were brought under control quickly with the help of the shaman elders, but restless as she was, Saiin soon left the ranks of the proper army and began wandering, seeking a purpose that she so lacked. It wasn&amp;rsquo;t until deep in the burning crags of the Searing Gorge, where she met the warrior Dontez did she find a calling that seemed to soothe whatever wild spirit the elementals had bestowed upon her.&lt;br&gt; &lt;br&gt; Taken under the wing of the Nethrezim, she finished her training and fell into step with the other Nethers in the service of Varimathras. Her brothers, whom are the only family she has kept in contact with since her deployment to Thrall, are unnerved by her choice to serve the Dread Lord over the warchief, and when they ask her why she does, her answer is always the same.&lt;br&gt;&lt;br&gt;&lt;i&gt;&amp;ldquo;Evil be chaotic, destructive, an&amp;rsquo; cruel, dat be true. But den again, so be many otha tings. Da elements can be jus&amp;rsquo; as cruel as da Dread Lord. Jus&amp;rsquo; because joo don&amp;rsquo; undastand dem, don&amp;rsquo; make dem evil, or any less worthy o&amp;#39; bein&amp;#39; followed.&amp;rdquo;&lt;/i&gt; &lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Nathian</title><link>http://nethrezim.wetpaint.com/page/Nathian</link><author>CastitatisLilium</author><guid isPermaLink="false">http://nethrezim.wetpaint.com/page/Nathian</guid><comments>Moved from: Current Members</comments><pubDate>Thu, 20 Nov 2008 00:39:42 CST</pubDate><description>&lt;div align=&quot;center&quot;&gt;&lt;font size=&quot;2&quot;&gt;&lt;b&gt; &lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;/div&gt;&lt;font size=&quot;2&quot;&gt;&lt;b&gt;&lt;br&gt;Name:&lt;/b&gt;Nathian Andren, Tailor&lt;br&gt;&lt;b&gt;Age&lt;/b&gt;:At death, 24.&lt;br&gt;&lt;b&gt;Family&lt;/b&gt;:Brother Blackburn and Father Kastagire&lt;br&gt;&lt;br&gt;&lt;br&gt;Nathian is no push over warlock,he is a powerful destructive one. A well known tailor and herbalist. He always keeps his face covered by a hood, in what used to be shame of what he had become but now he accepts his path and embraces it.As much as he can recall, his only family was Blackburn and Kastagire.&lt;br&gt;When Nathian arose as a Forsaken, he was confused as to why he had risen. But this confusion did not last long. In just a short period of time, around his 8th season of training as a Warlock, he discovered why. His first trainer had showed him the path of what he had become. It was not long after he discovered his purpose that he ran into a familiar face. He was serverlly confused, but he knew it was his brother Blackburn. And soon after around Nathian&amp;#39;s 15th season, Blackburn introduced Nathian to Valkin Anstar, a great mage. Nathian still trained under his first trainer until 24 seasons were up, then he was released. Nathian can no longer recall his first trainer&amp;#39;s name. He has not seen him since his 30th season, he presumes him dead, or at least dead as Forsaken get.&lt;br&gt;Nathian spent much of his time wandering lands he should not be wandering. And for this reason Anstar dubbed him &amp;quot;The Wandering Warlock&amp;quot;. Not long after his dismissal, Nathian started the Burnt Shadows. A small but well known guild. In the Shadows, Nathian meet his fellow warlock partner for the rest of his Forsaken life, Narlock. Nathian trained Narlock as best he could, until Narlock went out on his own. No long after Narlock left the Shadows, it fell apart. Nathian fled to what would later become his home, The Nethrezim! Nathian came and wentfrom theNethrezim until it too fell apart. But one faithful day he caught wind of new news, Skold the Hunter had brought the Nethrezim back as the Shadow of the Nethrezim, andthat is where Nathian rests today. Where he will be tomorrow isunknown.&lt;/font&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item><item><title>Netherborne</title><link>http://nethrezim.wetpaint.com/page/Netherborne</link><author>Theprophetofwar</author><guid isPermaLink="false">http://nethrezim.wetpaint.com/page/Netherborne</guid><pubDate>Tue, 21 Oct 2008 09:56:07 CDT</pubDate><description>     Long had the Nethrezim served as the the will of The Dreadlord...&lt;br&gt;&lt;br&gt;Over the years lives had been laid down to serve the will of Varimathras as they acted out his darkest desires without hesitation! But times change and the spineless demon began to distance himself from his followers over the past year. A year where they grew stronger then ever! A year where they began to wonder if they even needed thier former master anymore. Countless lives were lost for him but revenge was never an option he cared for. His own trusted Hound, Skold, began to grow frustrated with the dreadlord and in an act of defiance threw down his tabard of three years!&lt;br&gt;&lt;br&gt;The Nethrezim is no more... Varimathras is no longer our Lord.&lt;br&gt;&lt;br&gt; The troops of the nethrezim have a new tabard and bond. The Netherborne now stand on their own to face a new dawn where their destiny is their own and as they go into the horde and their own battles, they take with them the darkest secrets of the Twisting Nether!&lt;br&gt;&lt;hr size=&quot;1&quot;&gt;&lt;br/&gt;</description></item></channel></rss>